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Re: Flowstone 4 alpha (FS4)

PostPosted: Sun Mar 24, 2024 7:29 pm
by billv
R&R wrote:Looks like one of the Visual C++ libraries..

I downloaded and installed and it worked. :) Thanks for your help. :D

Re: Flowstone 4 alpha (FS4)

PostPosted: Tue Mar 26, 2024 7:22 pm
by patjoss
Hello Mr. Spogg, please could I have a member of the alpha FS4 invitation? thank you.

Re: Flowstone 4 alpha (FS4)

PostPosted: Tue Mar 26, 2024 9:56 pm
by billv
I've created several 64 bit plugs and the results are always the same.
In Reason, they run Flawlessly. :D
In Abelton Live, the graphics are completly F**ked so it's un-useable :cry:
In Fl Studio, has the worst result, where the plugins don't show up at all, not even in the browser. :cry:
WARNING :!:
Also After installing FS4, my FS 3.06 toolbox went straight to hell... :evil: ..I'm trying every trick in the book
to get it back, my beloved 3.06 Toolbox, where all my memories are, but nothing's working yet. :lol:
The last resort is Ok, keep FS 3.06 and FS4 on separate computers, so there's no problem there. :)

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 8:44 am
by R&R
billv wrote:In Abelton Live, the graphics are completly F**ked so it's un-useable :cry:
In Fl Studio, has the worst result, where the plugins don't show up at all, not even in the browser. :cry:


Curious... What happens to the plugin-graphics in the DAW's that actually manage to load the plugins?
Do you have a screenshot?

Try an instance of my plugin (Might take a moment to load though... It's simply the way the plugin is :roll: ). Same result?

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 9:13 am
by Spogg
patjoss wrote:Hello Mr. Spogg, please could I have a member of the alpha FS4 invitation? thank you.


I sent you an invite. Have fun!

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 10:23 am
by billv
R&R wrote:Curious... What happens to the plugin-graphics in the DAW's that actually manage to load the plugins?

bug.png
bug.png (262.16 KiB) Viewed 1319 times

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 10:40 am
by R&R
billv wrote:
R&R wrote:Curious... What happens to the plugin-graphics in the DAW's that actually manage to load the plugins?

bug.png


Looks like drawing origins are all over the place somehow :D

Hmmm... :?

Did you try my plugin?
"If" my plugin worked for whatever reason... You can try the following:

1. Create new empty project in FS4
2. Make an empty module with FS4's new MGUI inside and and then input for MIDI and the Left,Right outputs
3. Open up your old plugin in with FS4 and copy-paste it's entire upmost top module inside this new empty FS4-module
4. Connect input/ouputs as needed including wireless to the MGUI so your plugins shows correctly in FS4
5. Export and test with DAW...
6. If that didn't work, also test and allow DAW host to resize plugin window

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 11:39 am
by billv
Thanks for your ongoing help, I have got some good news. :D
In abelton live, in the Options/preferences/Look and Feel.... they have a button that's dedicated
to screwing with the graphics.: HiDPI Mode....turn this off....and problem FIXED.
All the synths(12) in the VST2 folder run Flawlessly.
The VST3 folder, however, has a bug I haven't worked out yet:

In FLstudio, I'm not sure what I did with the scanning system, but it worked.
All the synths(12) run Flawlessly.
My X11, however, was a casualty, and failed to turn up. :cry:

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 11:47 am
by R&R
billv wrote:My X11, however, was a casualty, and failed to turn up.


You mean in FLStudio? Didn't load, or didn't show up as plugin?

Btw, you could try the steps I posted anyways... and test if your plugins become more resilient when activating those options in Ableton Live 8-)

Re: Flowstone 4 alpha (FS4)

PostPosted: Wed Mar 27, 2024 2:03 pm
by billv
I did a fresh install for X11 and it worked. All good. :)