How do some plugins contain so many filters?
Posted: Wed Aug 21, 2019 5:50 pm
I've been implementing ZDF filters into a lot of my recent creations, and have many more ideas I'll soon flesh out. I've seen many plugins on the market (waves, fabfilter etc...) contain MANY FILTERS (30+) running simultaneously with NUMEROUS slope values (duplicates in chain??2x, 3x, 6x amount of filters??!) and I've seen some schematics here on the forum that utilize A LOT of filters (spogg, martin) and even after poking around I can't figure out how it is everyone but me is able to keep CPU down to nil in a schematic/vst whilst having it contain so many filters/filter chains....
Also when I start getting into guis, I find my self running 2 chains, one in mono/pack for my filters, another in poly for an impulse response for my visualizer/graph.... is this wrong? how can I max out my level of filters? should I be coding them all at once? should the redundant slope chains be done in code instead of a chain? I think I could use infinite amounts given the chance....
Any advice would be appreciated.
Also when I start getting into guis, I find my self running 2 chains, one in mono/pack for my filters, another in poly for an impulse response for my visualizer/graph.... is this wrong? how can I max out my level of filters? should I be coding them all at once? should the redundant slope chains be done in code instead of a chain? I think I could use infinite amounts given the chance....
Any advice would be appreciated.