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Combination Circuits/Schematics

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Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 6:24 am

Camouflaged Switch with Hidden Help Menu (or Registration Menu):

I call it 'camouflaged' since the switch is not really 'hidden'. What I mean by camouflage is that you can load an image into the switch bitmap loaders which contain your own ideas (i.e. for example a hor/vert line, a screw head, an icon etc) which can form part of the front panel of your schematic to serve (for instance) as a secret registration button which must be hovered/clicked on with the mouse cursor prior to entering the registration details into the hidden registration window. The switch/push button can also serve the purpose of displaying a hidden help menu for a specific push button when the mouse cursor hovers over that button...(just some ideas).
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Camouflaged Switch & Hidden Help Menu.fsm
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Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 6:27 am

Hidden Switch with Hidden Pop-up Help Menu (or any other purpose you can think of):

The name says it all. Hovering the mouse cursor over the hidden switch will cause the hidden Pop-up Menu to be displayed. The Switch have a Click function as well that you can use for some other purpose.
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Hidden Switch & Hidden Help Menu.fsm
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Re: Combination Circuits/Schematics

Postby RJHollins » Sat May 21, 2016 7:24 am

fun stuff !

Thanks TIFFY 8-)
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Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 12:55 pm

3-Stage Sequence & Time Interlock:

This is used to Start/Stop other schematics/Items in the correct sequence.

A short description is inside the schematic.
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3-Stage Sequence and Time Interlock.rar
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Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 2:02 pm

I was inspired by a schematic which Billv uploaded some time ago i.e. "cheating the Mouse" and I thought that it was really cute, so I decided to see if I can build such a schematic with similar (not necessarily the same) characteristics without studying or copying any of his schematic. So, here is the result of my version of it.

At this stage it is just a fun thing, but I have the feeling that somewhere along the lines I am going to need this in another larger schematic - I believe that every functioning schematic has a purpose.

A short description of how the circuit should function is inside the schematic.

# There is a typo in the description which should read: "If you Drag the mouse Cursor past the Display Window View Area boundaries, the Mouse LUp (and Not LDown) will not be captured and the Mouse will not be released."
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Cheating the Mouse LUp Button2.fsm
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Last edited by tiffy on Sun May 22, 2016 8:05 am, edited 1 time in total.
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Re: Combination Circuits/Schematics

Postby tiffy » Sat May 21, 2016 2:15 pm

Electric Motor Emulation (Ruby):

As the name implies.

I wanted to do the schematic entirely in Ruby but to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...
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Electric Motor Emulation (Ruby).fsm
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Re: Combination Circuits/Schematics

Postby tiffy » Mon May 23, 2016 1:10 am

BRASS PENDULUM v2 (Ruby):

Pendulum follows characteristic of a Sine wave.

You can adjust the speed as well as the angle.

For default settings, Ctrl + LDo Click on the two Knobs.

Clock Pendulums normally swing between 2-4 Degrees.

For operation, switch on the Ticker as well as DS Out primitive Primary Sound Driver.
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Brass Pendulum v2 - Ruby.fsm
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Re: Combination Circuits/Schematics

Postby tulamide » Mon May 23, 2016 1:24 am

tiffy wrote:to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...

Because rotating points is pretty simple. The toolbox of my Spline class provides you with methods to rotate points (and therefore lines), move along an angle and such.
"There lies the dog buried" (German saying translated literally)
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Re: Combination Circuits/Schematics

Postby tiffy » Mon May 23, 2016 6:55 am

tulamide wrote:
tiffy wrote:to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...

Because rotating points is pretty simple. The toolbox of my Spline class provides you with methods to rotate points (and therefore lines), move along an angle and such.


Thank you, I will have a look at it.
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Re: Combination Circuits/Schematics

Postby tulamide » Tue May 24, 2016 7:59 pm

tiffy wrote:
tulamide wrote:
tiffy wrote:to my surprise there is no instruction in Ruby for "Rotating" lines about an axis, although one can Rotate images. Anyways...

Because rotating points is pretty simple. The toolbox of my Spline class provides you with methods to rotate points (and therefore lines), move along an angle and such.


Thank you, I will have a look at it.

I don't know if you need more help, but just in case I made a post about rotating points: http://www.dsprobotics.com/support/viewtopic.php?f=3&t=4350
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