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New Multi-Effect (Audio Demo)

For general discussion related FlowStone

New Multi-Effect (Audio Demo)

Postby Duckett » Wed Aug 04, 2021 2:55 pm

The schematic is horrible, horrible spaghetti that would make any sane FS dev shudder, and it's not now (or ever likely to be) nice to look at, but what you're listening to is parameter automation of basically dedicated L/R processing: low/high cut EQ, bit reduction, frequency shifting, short-time delays based on samples, a "double" LFO, envelope followers/"Bob's XOR gate", "double" filters, a timestretching section, clipping/distortion options.. just calling it Name Goes Here for now ;) https://i.imgur.com/AKQ5vlI.jpg https://www.facebook.com/680768743/videos/226527316035020/
We have to train ourselves so that we can improvise on anything... a bird, a sock, a fuming beaker! This, too, can be music. Anything can be music. -Biff Debris
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Re: New Multi-Effect (Audio Demo)

Postby Halon » Wed Aug 04, 2021 5:41 pm

Thank you Duckett :)
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Re: New Multi-Effect (Audio Demo)

Postby BobF » Thu Aug 05, 2021 3:23 am

Nice one Duckett,

I'd like to see the schematic.

Thanks, BobF.....
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Re: New Multi-Effect (Audio Demo)

Postby Duckett » Tue Aug 10, 2021 1:57 am

Thanks for the feedback- actually, your XOR Gate and Double SVF were plundered and mutated a bit for it, BobF ;)

I'll post the schematic as soon as I get a bug ironed out that seems to gradually lead to silence on output... I think it's an issue with a correlation/running average component, but not sure... it's, ah, real, REAL messy spaghetti too, so consider yourself forewarned...
We have to train ourselves so that we can improvise on anything... a bird, a sock, a fuming beaker! This, too, can be music. Anything can be music. -Biff Debris
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