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some synth

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Re: some synth

Postby Kirill_Neoris » Fri Feb 12, 2016 5:01 pm

adamszabo wrote:The first one is still a mystery. There have been many people who came up with different morph oscs over the years. I think its a bit overprotective method for a synth. Why not just make a reduced demo version? you will have more luck with feedback that way.


The 1st guy was presented by the forth guy in his very popular theme ;) Also I was very astonished when I've seen this new and made a reply in the same theme. I think it's a big hint :)

Adam, I can send you this synth if you're bored. Actually I've wanted to include you in the password too :D Then I've thought "meh, nope.. toooo long, it will be boring definitely". So I've deleted about three nicks from it.
About versions... I think it's a demo version but with a lot of possibilities. When I'll make it completely finished, polished, with some cool skin and knobs (possibly I've render some design) then I've add some few features that are useful for pro-artists usually. Also I suppose this version is a bit buggy.

Thanks Tulamide for you appreciation :) I think it was necessary to include a link inside the package and make files visible when you're looking inside the archive (this doesn't require the password).
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Re: some synth

Postby adamszabo » Fri Feb 12, 2016 5:09 pm

I managed to figure out eventually. At first I though you meant Spock, but I realized its his relative :)
I tried the synth too, but the gui is a bit confusing at the moment ;)
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Re: some synth

Postby Kirill_Neoris » Fri Feb 12, 2016 6:35 pm

adamszabo wrote:I managed to figure out eventually. At first I though you meant Spock, but I realized its his relative :)
I tried the synth too, but the gui is a bit confusing at the moment ;)


I agree, it's confusing :D.
The upper part (with oscilloscopes) represents two OSCs, tune setting, FM modulation and FM mod. env for the OSCs.

Lower: two panels gives controls over wave-morphing of each OSC.
0 - saw, 0.25 - square, 0.5 - triangle, 0.75 - sine, 1.00 - parabolic form (for Wave knobs).
Notice: Amount of the envelope can be positive or negative to invert env's direction. So you can morph in different directions. LFO works in the same manner here. I've didn't included "LFO clipping avoid algorythm" on bipolar LFO's. It calculates that the sum of three LFO's amounts doesn't exceed 1.0. In "extreme cases" it's lowering three values proportionally so the sum will be 1.0. It's pretty noticeable with filters. That's why I've did it.

The center panel is to set LFO params obviously. LFO freq has concentric knobs with rough and fine parts (fine is closer to centers)

Lower you can set up the waveshapers. Just LMB on the field to add a point. RMB to select a part of the whole graph. It's form is changebale with Shape knob and function's selector. PreENV is a level of shaping amount and the envelope controls the changing of this (PreENV) value. Waveshaper is a cool thing but need some practice to make great sound from it. Further I plan to make it's controls easier although it will be just a set of variants (different shaping graphs) so this will limit this feature. Profit is that it will save some space and make GUI looks better.

Lower left is the filter (a bunch of the most popular filters). Lower right is the amplifier with the env obviously.

Arpeggiator is standard. Then you see selectors for the Unison and total number of voices.
Important note: Portamento works only if all voices are busy. So if you need it with unison (on every note) then these selectors must have equal numbers.
Pan spread is a wideness of panning for the Unison voices. Panning is based on a wave's phase offset :) I couldn't make it better yet. So if you select "Reset", "Reset" on both OSCs then Pan Spread must be set to zero (or it will be just moving the pan to the right channel). If there os No Unison selected then Pan Spread will be just giving a random pan position (I think it's a good design here). The overall Unison part is not clever designed yet. Most probably I'll automate this "equal need" for Portamento. Although when you make it 2 Layer and 4 voices (as an example) then you'll get every second note slided (one must be playing when you play another different). It can be cool for some solo like parts. And I think it can be automated also.
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Re: some synth

Postby tulamide » Fri Feb 12, 2016 10:30 pm

Yes, the GUI is confusing (and far away from beautiful, if I'm allowed to say that), but even without realizing the exact relations, I was able to create really cool, sharp, vivid, moving sounds.

But I also had issues. The voice management acts strange at times, the waveform scopes show waves several seconds after no sound is playing anymore and Reaper reports up to 30% cpu load. To bring this in relation, that's what I get only from one other synth, the extremely demanding Dimitry Sches Diversion (well, and from all the orange Quilcoms ;) ).

Conclusion: Sound - top, UI - erm, not so top :P
"There lies the dog buried" (German saying translated literally)
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Re: some synth

Postby Kirill_Neoris » Sat Feb 13, 2016 2:23 am

tulamide wrote:Yes, the GUI is confusing (and far away from beautiful, if I'm allowed to say that), but even without realizing the exact relations, I was able to create really cool, sharp, vivid, moving sounds.

But I also had issues. The voice management acts strange at times, the waveform scopes show waves several seconds after no sound is playing anymore and Reaper reports up to 30% cpu load. To bring this in relation, that's what I get only from one other synth, the extremely demanding Dimitry Sches Diversion (well, and from all the orange Quilcoms ;) ).

Conclusion: Sound - top, UI - erm, not so top :P


Thanks for your short review!
Yes, GUI here is just to show some areas and cover the grid :D :lol: But when it's free the GUI is the less complaining part usually ;) But I think I'll make some minimalistic (but nicer) look for a free version and this seems to be right and fair.
I can't tell surely about the voice management. Still need to dig in this area myself.
I think that default scopes works better here and gives no delay so I've replaced this part (will reupload later).
Why is so much load... Maybe too much voices with full unison. The number of voices here is cruicial for CPU load. My PC is Athlon 64 x2 4800+. On lite presets I get about 8-10% in Fruity Loops per 3-4 notes. Heavy presets usually gives about 50-55% CPU load per 4 notes. Probably it can be better.
Yep, I need to dig into it before reworking the GUI.
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Re: some synth

Postby Kirill_Neoris » Sat Feb 13, 2016 3:01 pm

tulamide wrote:But I also had issues. The voice management acts strange at times, the waveform scopes show waves several seconds after no sound is playing anymore and Reaper reports up to 30% cpu load.


I've made some fixes (the url is in the top). Here is a test file for Fruity Loops. The preset seems to be heavy. Uses 46% maximum on my PC (with all voices playing). 8 notes with dual Unisone. Sounds like a crazy orchestra :lol:
https://cloud.mail.ru/public/41XB/P9zQ2R2Y9
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Re: some synth

Postby Kirill_Neoris » Fri Feb 26, 2016 6:20 pm

I've changed something (+less complicated password). The new url is in the top (Edit2). Will post some .fst presets if somebody is interested.
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