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Re: New Synth: X11

PostPosted: Thu Oct 10, 2013 10:14 am
by nix
Hey mate,
Where can I get the 2.08 .fsm?
Wouldn't mind a look at the guts.
Respect for your perseverance.
Cheers 8D
I've got half an inclination to try a skin-
I like all the LED green,
but would maybe make some mods
Maybe this could be a framework to experiment with generative myself

Re: New Synth: X11

PostPosted: Thu Oct 10, 2013 2:31 pm
by billv
G'day mate....how you going...been awhile..
Download at first post as usual...sorry fogot to mention.
Carefull if using any of my ruby parts..
apart from being ruby noob, a lot of parts in there
are made for X11...so not standard... :lol:
It's going alright...got 1 strange bug...while using
standalone mouse dissappeared from interface and
forced a restart.
I dont know nix.....needle in a haystack stuff... :?
hoping that 2.08 is it...really dont want to open that
Fsm again on this cpu...doing my head in...
Weird thing is...its light enough to run on my crappy
Laptop......which sort of says my main cpu is ratshit.

Re: New Synth: X11

PostPosted: Thu Oct 10, 2013 7:43 pm
by trogluddite
billv wrote:Fsm again on this cpu...doing my head in...

Maybe its not just you - I've noticed that things are noticably slower in the FS environment too; not always particularly big schematics either. I tend to notice it most going into or out of modules, or a lag when clicking on edit boxes etc. to change values.

Re: New Synth: X11

PostPosted: Thu Oct 10, 2013 11:29 pm
by billv
trogluddite wrote:I've noticed that things are noticeably slower in the FS environment too

I can't put my finger on anything really
.....introducing Ruby to the X11 was like putting an 'alien' in there...too many
un-known variables for me now, making any clear judgment is hard.

Anyway, I'm excited now about putting X11 on the shelf...
I've started pulling stuff from my backburners.... :D
dozens of fsm's ideas to go through....FS has really oped some doors.....
game development looks interesting....the FS space invader code dosn't look to hard.......
Going through user guide, and all the graphics options, looks like a simple "paint" program
could be fun to write and learn from....
I'm been having fun pushing my modulators into "draw" parameters, and seeing how
i can abuse things visually....
Endless experiments to try.....

Re: New Synth: X11

PostPosted: Thu Oct 10, 2013 11:36 pm
by nix
Hey Bill,
with ur paint program idea-
a flaw in FS is that it doesn't print,
but I'd like to do that kinda stuff with our funky new drawing bits and bobs.
Are you interested in collabing on a GUI control making proggy?
Trog has a grain of interest in that one too.
Maybe I would like to call it 'Control Surface'
The .exe CPU bug needs to be fixed,
but I'm sure it will be.

Hope ur new stuff is fun and satisfying

Re: New Synth: X11

PostPosted: Fri Oct 11, 2013 12:19 am
by billv
nix wrote:a flaw in FS is that it doesn't print

Hopefully this will happen one day.....
nix wrote:collabing on a GUI control making proggy?

yeh man..I'll chip in if i can...sounds interesting... :)

Re: New Synth: X11

PostPosted: Fri Oct 11, 2013 12:24 am
by nix
cool 8D

I thought i would let you know that X11 uses 15% in ticker mode on my fast lappy.
Lots of ideas for my generative in here.

The 'vector knob maker' is a great start for the control drawing proggy

Re: New Synth: X11

PostPosted: Fri Oct 11, 2013 12:31 am
by billv
nix wrote:Lots of ideas for my generative in here.

Great... :D
nix wrote:The 'vector knob maker'

Is that the one nubeat7 made a while back..?

Re: New Synth: X11

PostPosted: Fri Oct 11, 2013 1:01 am
by nix
Here is SM Knob Maker by stw mainly,
although it grew out of a knob I made for my drum synth->

http://synthmaker.co.uk/forum/viewtopic ... 33fd50cee8

It's for reg SM users, the link, but there is prolly no problem upping it if anyone wants it

Re: New Synth: X11

PostPosted: Fri Oct 11, 2013 1:55 am
by billv
I remember that one now...cheers..