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Re: MVerb 7 - yet another reverb?

PostPosted: Wed Jun 12, 2019 2:20 am
by wlangfor@uoguelph.ca
Tonight I'll finish the port of that GUI. It was refreshing to work on the new EQ project I have going.
I'm on it till it's done and then I'll Make My fork with haas.

Re: MVerb 7 - yet another reverb?

PostPosted: Wed Jun 12, 2019 5:49 pm
by wlangfor@uoguelph.ca
Image

Here's the latest version done in a different way. It has all the same looks, but it uses much less CPU. You know I have often said math uses too much CPU; though in the tense of for the GUI mind you. The last version used almost a percent of memory just in scaling, imagine what a bit of math does in audio lol. Speaking of which, I used a method which takes a percentile. I can convert the multiplication so that it is inside purgable modules, so that the sample and hold retains the value. Might as well for the sake of optimization.

Uses 8 kb and 0.01 CPU:


BTW, in relation I found a way to make images that have on interlacing or blurriness, but they use a lot more memory than just plain images.
I was trying the method out while working on the parametric fork of freq. I suppose if You used it in a lesser way, maybe it would be efficient enough. I was even able to set it up so that it changes dynamically and seamlessly converts to an image after changes.
It saves and then automatically switches to the image version and turns off code. All in the name of optimization, but it was fruitless, it was throwing off My CPU use by 0.2% when images or shape primitives wouldn't even register.

Re: MVerb 7 - yet another reverb?

PostPosted: Thu Jun 13, 2019 1:49 am
by wlangfor@uoguelph.ca
Hello all, I am nearly done. Close enough to the finish line that it's a bit exciting. But, what I have left to do is to add some lines here and there. I also need to add a special shadowing to the knobs.

And of course, so it runs faster I will need to convert the area math to static values so there is not the co-dependent math as there is now.

It's a lot more fun working with this sort of designing rather than scaling, because You do not have to be too precise. For the most part I was able to match the mockup. But I felt due to the reality of larger screens I felt using a thicker font was prudent. I used palatino linotype because it looks very becoming.

Anyways, here's the latest image and the schematic:
Image

Re: MVerb 7 - yet another reverb?

PostPosted: Thu Jun 13, 2019 8:13 am
by lalalandsynth
very impressive , are you going to finish before me !? hehe

Re: MVerb 7 - yet another reverb?

PostPosted: Thu Jun 13, 2019 2:27 pm
by wlangfor@uoguelph.ca
lalalandsynth wrote:very impressive , are you going to finish before me !? hehe


Maybe, here's the new image with shadowing. The slider and switch at the bottom are next and then I need to make sure the sweeps run more smoothly with a few tweaks and we'll be done. I'll also get the front end ready so that You can just plugin the presets. I'll order the presets too so that You can drop in that stuff.

Image

There will be about ten colour combinations which can be selected as well.
I'll also make the images for the revolving slider so that they look photo real.

Re: MVerb 7 - yet another reverb?

PostPosted: Thu Jun 13, 2019 3:20 pm
by wlangfor@uoguelph.ca
I wanted to ask, does it look bright for You? I have My energy savings on My TV and wondered. Maybe I'll set it up a bit.

Re: MVerb 7 - yet another reverb?

PostPosted: Thu Jun 13, 2019 6:44 pm
by wlangfor@uoguelph.ca
Added knob button things.

Image

Here's the knob:
mverb_small_knob.rar
knob file
(77.39 KiB) Downloaded 920 times


and here's the schematic:
lala mverb 53-beginning flatten.fsm
Newest version - almost complete
(74.54 KiB) Downloaded 932 times


And Lala, if You wanted to collab on this that's cool; But if not I mean, I could just add this to My portfolio. So either way it's not wasted time. I'd mention You did the original and I was working with image-less design etc etc.

I have to say though; It would be neat to work with thousands of modules with scalable non-images which could be skinned with various colours. A really cool concept and that's why this isn't time wasted.

Re: MVerb 7 - yet another reverb?

PostPosted: Fri Jun 14, 2019 1:12 am
by wlangfor@uoguelph.ca
OK, Skin time. First skin I call volcano. It's black and red which I like. I think it's intuitive if it is saved as a preset. That way You can colour Your tracks and have Your reverb to match.

enjoy this working preview. I included the mverb code, but not yet the wet dry mix slider.

Also, I was really surprised when I noticed the contrast between prim shapes and graphics. That perturbed Me and I thought about that and realized just recently I had modded the background saver by Myco. It's rather intuitive, I'd used it to save a few bg's But I was unhappy due to the fact that the text was blurry after saving. So, I realized the solution was to set the area and the bitmap to the view's area width and height versus the images for output and set the grid higher.

It made me realize, that this can also be done for animated knobstrips. You'd merely have to make the knob larger and it would scale down. But in the process of that, the graphics would be much crisper. I'll work on getting that done.

Image

lala mverb 54-beginning flatten.fsm
skinnable
(60.91 KiB) Downloaded 941 times

Re: MVerb 7 - yet another reverb?

PostPosted: Fri Jun 14, 2019 8:55 pm
by wlangfor@uoguelph.ca
I was curious, lala had reverse reverb mentioned in the design. Was that an update I do not know about?

Re: MVerb 7 - yet another reverb?

PostPosted: Sun Jun 16, 2019 1:59 pm
by lalalandsynth
No, the reverse was just an idea I had as I needed another switch to balance out the design