trogluddite wrote:I've enjoyed having a play with that. Touches like the separate pitch/pwm envelope and LFO fade add a lot of versatility without adding too many extra controls; it's a good balance between features and complexity overall, I thought. I've only fiddled a little bit with the presets so far, which show the features off nicely; but it seems like a synth I could MIDI up and enjoy making patches on.
Like kortezzzz, I think the GUI maybe needs a bit more clarity - not so much the colours for me, but I found the repeated pattern of the rings of numbers a bit distracting (it's the kind of thing that sets off my synaesthesia, though, so I may not be the best judge!)
Thanks trogluddite
i should make an option to change the colors or atleast make it a bit clearer.
tulamide wrote:I wanted to chime in as well. But I'm on my gaming pc, where I only have FS 4, no midi controller (just the pc keyboard), and no ASIO (just Direct Sound).
Unfortunately, under these circumstances, the synth does nothing. It doesn't recognize midi input, no sound is generated and the synth produces over 230 triggers per second while doing nothing. It's too late tonight to really do a bug tracking, but maybe others can have a look at the synth under FS 4 and in various environments?
(for example Exo's saturation is in asm, so maybe broken under FS 4?)
Thanks for chiming in tulamide. Does that mean that i should add a direct sound out aswell as asio out?
Spogg wrote:I’ve spent a bit more time looking inside etc. and I offer a few comments which I hope will help…
The modwheel can generate a huge amount of triggers. I’ve attached a modwheel source that limits the triggering, yet still allows smooth operation.
There are 2 identical preset parameters; “Filter Float”. They all need to be unique, as I’m sure you already know. When you change this, you may need to re-do some or all of the presets.
I don’t see the option to Save and Load ALL programs on the front panel; just individual presets. This means that users won’t be able to switch whole “banks”.
The Bend range knob has a scale from 0-10, but the actual range is 0-12 and goes up in 5 steps.
I set 32 voices and found that, when playing, the CPU was still ok (on my core i7 PC at least). All 32 channels showed at 15% in FS but this would almost never happen in practice. I think most users will get that huge sustained chords and/or long release times will use more CPU. I didn’t see any opportunities for optimisation.
Cheers
Spogg
Thank you Rex. I will revisit the schematic then. About not being able to load banks, i guess the culprit could be because there is a button instead of the regular save/load module perhaps? And i did test the pitchbend/bend range in vsthost and it seemed to work well. Should i have 12 steps instead of 5? Also About the midi channel i mentioned earlier, most virtual synthesizers have the ability to change the channel number from 1 to 16. I guess its not needed.