Re: Saturn - A 6 voice Polysynth
Posted: Mon Jun 10, 2019 1:02 pm
I noticed there was an oddity with the 12db filter aswell. I whish i was more tech savvy but im not.
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Halon wrote:I managed to work it out but the button is does not 'de-press'
after pressing it. I attached a schematic.
Spogg wrote:I’ve spent a bit more time looking inside etc. and I offer a few comments which I hope will help…
The modwheel can generate a huge amount of triggers. I’ve attached a modwheel source that limits the triggering, yet still allows smooth operation.
There are 2 identical preset parameters; “Filter Float”. They all need to be unique, as I’m sure you already know. When you change this, you may need to re-do some or all of the presets.
Where did you spot this? Inside the modwheel module? I cant seem to find it as it needs to be fixed.
I don’t see the option to Save and Load ALL programs on the front panel; just individual presets. This means that users won’t be able to switch whole “banks”.
The Bend range knob has a scale from 0-10, but the actual range is 0-12 and goes up in 5 steps.
I set 32 voices and found that, when playing, the CPU was still ok (on my core i7 PC at least). All 32 channels showed at 15% in FS but this would almost never happen in practice. I think most users will get that huge sustained chords and/or long release times will use more CPU. I didn’t see any opportunities for optimisation.
Cheers
Spogg