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ruby keyboard

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Re: ruby keyboard

Postby Perfect Human Interface » Mon Mar 02, 2015 3:36 pm

This is so cool Nubeat. :)

I noticed some odd notes playing with you click around the bottom edge right below the keys and the right-most pixels. And occasionally on the edge right between the keys.

Also I know it's a pain but for those of us who are particular about our graphics, it's really best to create a few pixels of buffer around the edge of the draw area so that the edges aren't getting clipped off. Unless you make the outline weight 0.1, which I prefer anyway. If I were you I'd add that to the properties as well.

I like the sound of those sine tones so much that I couldn't stop clicking on this for some time. :P
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Re: ruby keyboard

Postby Nubeat7 » Wed Mar 04, 2015 9:41 am

thx for the report, i forgot the check, if mouse is in valid area inside the mouseLdown method (i did it only in the captureMouse methode)... so i fixed again just the half of the bug...damn

anyway now everything should be fine (i hope :))

update as usual in the first post
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Re: ruby keyboard

Postby djbrynte » Wed Mar 18, 2015 7:32 pm

is it possible to make some 3d version or something? I can pay for a 3d version ? :)
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Re: ruby keyboard

Postby djbrynte » Fri Mar 20, 2015 12:47 pm

i think its a bugg in the keyboard its crashed some times.
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Re: ruby keyboard

Postby djbrynte » Fri Mar 20, 2015 7:02 pm

sry was not the piano i made mistake with 2 same presets in synth. 2 knobs with same values :/
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Re: ruby keyboard

Postby Nubeat7 » Fri Feb 19, 2016 8:52 am

hi all, just updated the first post and added an image version of the keyboard, there you can use your own images for the keys to make it look more realistic ;)
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Re: ruby keyboard

Postby RJHollins » Fri Feb 19, 2016 10:14 am

Hi NuBeat ... downloaded the new posting ....

I got a 'Buffer can't be create' ... error.

and ... the GUI does not have any keys showing :|
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Re: ruby keyboard

Postby Loopeytunes » Fri Feb 19, 2016 10:20 am

I'm using FS 3.0.8.1 and all seems to work for me.

I've been working on a scalable keyboard and now this makes it pointless for me to finish it haha

Great work and thank you for the update.

Cheers,
Loopey
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Re: ruby keyboard

Postby Spogg » Fri Feb 19, 2016 10:36 am

Brilliant keyboard!

I like so much about this and it works fine for me.

Can I please make some cheeky requests?

(1) I have an M-Audio keyboard which doesn't output a note off, it outputs a note on with zero amplitude so it would be great to have an M-Audio option in the Properties view so the on-screen keyboard doesn't latch in the on position when played externally from my keyboard.

(2) It would be really cool if the keyboard output a velocity level based on the vertical position where the mouse is clicked.

Thanks so much for sharing this work. Much respect!

Cheers

Spogg
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Re: ruby keyboard

Postby Nubeat7 » Fri Feb 19, 2016 5:56 pm

glad you like it spogg, please try this version with your m-audio keyboard if it works.. just a fast hack and i'm not very used to program in ruby the last time - i commented the code lines which should do the job
you find it in the event methode under the "when :midi in"

the velocity thing will need a bit more investigation, don't know when i will find time for it..
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rubykeyboard_008bmp_maudio.fsm
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