Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

SIGN CHANGER

Post any examples or modules that you want to share here

SIGN CHANGER

Postby BobF » Mon Jul 20, 2015 6:26 pm

BobsSignChanger.fsm
(539.49 KiB) Downloaded 1119 times

Hello Gang,

Here is a simple sign changer module.
Possible use in someones Synth design or etc..
Any comments, mods, uses, and so on are always welcome.
Later then, BobF.....
BobF
 
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: SIGN CHANGER

Postby tiffy » Mon Jul 20, 2015 7:35 pm

Thank you Bob, very nice piece of work. 8-)
User avatar
tiffy
 
Posts: 400
Joined: Wed May 08, 2013 12:14 pm

Re: SIGN CHANGER

Postby RJHollins » Tue Jul 21, 2015 4:04 am

Hi BobF ...

Wasn't sure what this might be ... after running it, I'm SURE I don't know what this is :shock:
:lol:

Is there a simple explaination. :oops:
RJHollins
 
Posts: 1569
Joined: Thu Mar 08, 2012 7:58 pm

Re: SIGN CHANGER

Postby Spogg » Tue Jul 21, 2015 11:37 am

Hi Bob

Great idea (as always!) :D

I've Spogged it a bit! I hope that's ok.

The results on headphones are really interesting but I found the sound to be rough. On looking through your schematic I saw a lot of green stuff affecting the audio chain dynamically. I've found that anything in green is too slow and not timed too well for audio. I believe the compiler is focussed, quite understandably, on the audio processing and does the green stuff when it has a moment or two. Or something like that anyway.

All the time-critical stuff is now in Mono and I've taken some liberties with the LFO handling. The LFO produces a bipolar output and I thought it worked better generally with unipolar control.
Have a listen and let me know if the results are the same as you intended. If not I would be interested to know and modify it further.

Another point, and this may not apply to the FL Studio version, I needed to add the Stereo clipping module to the output. Without that I get very odd soundcard behaviour, like no sound or just one channel etc. I always add one of these and get no more problems and it may be that some others have the same issue. I do wonder if this is caused by 'invisible' spikes on the digital values going out but I just always add a clipper as my routine.

Anyways, thanks for another inspiring idea my friend.

Cheers

Spogg
Attachments
BobsSignChanger -Spogged .fsm
Oops , forgot to add this before!
(852.3 KiB) Downloaded 951 times
User avatar
Spogg
 
Posts: 3327
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England


Return to User Examples

Who is online

Users browsing this forum: No registered users and 12 guests