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Drumzatron SFZ Drum Machine/Sequencer

PostPosted: Tue Mar 10, 2020 3:57 am
by pwesynthmaker
Updated: 03/18/24

Drumzatron
Soundfont SFZ
Drum Machine/Graph Grids Sequencer

Drumzatron Download Link:
https://www.invntefx.com/ssl/_invntefxf ... zatron.zip

Drum kit Soundfont SFZs Download Link:
https://www.invntefx.com/ssl/_invntefxf ... rmsfzs.zip


View Large Image:
https://www.invntefx.com/ssl/_invntefxf ... ron_lg.jpg

==========
INSTALLING THE VSTI PLUGIN
There are 3 different sizes of VSTi Plugins: Large, Medium and Small.
Each size has a complement of 4 x64 (2 ea. 32bit and 64bit) VSTi
and 1 x86 (32bit) VSTi.
One of each different size of ONLY one type is allowable.

CAUTION! DOT NOT INSTALL TWO SIZES OF THE SAME TYPE.
EXAMPLE: LG.*.VST3 & MD.*.VST3 IS NOT ACCEPTABLE!
IT IS ACCEPTABLE TO USE ONE OF EACH SIZE OF ANY OF THE 4 TYPES:

32BIT
drmzatron.dll (x86) [v3.0.6x86_32bit Folder]
or drmzatron.dll (x64)
drmzatron.vst3
AND 64BIT
drmzatron (64).dll
drmzatron (64).vst3
==========

==========
USING THE STANDALONE EXECUTABLE
After downloading the drmzatron.zip file and extracting files from same
open the drmzatron.exe folder to utilize the standalone executable ...
Use the Mouse to 'Right Button Click' on the program and select a larger size
for easier viewing and operation of the controls.
For optimum size select 'Full Screen' and then 'Fit Screen' to view properly.
==========

==========
GRAPH GRID ORIENTATION
The Drum kit Graph Grid has the 'midimap' listing for each percussion instrument on the left side.
NOTE:
Drum kit Percussion Instruments are identified by their respective midimap
(*number) = piano keyboard musical note.
This tuning is based upon the GM (general midimap) reference.
Starting from the bottom and progressing upwards the Drum kit Graph Grid is 'tuned' from
(*27) = Eb0 to (*88) = E5
The description for each individual percussion instrument on the left is based upon this.

Drum kit MUSICAL NOTE TUNING
Different drumkit sfzs can vary in tuning for their individual instruments.
This will show non-matching instrument name/tuning on the graph.
Refer to the midimap reference for each different drumkit sfz for assistance.
DRUMKIT SFZ MIDDLE C CAN VARY FROM C3 TO C5 OR EVEN AN ARBITRARY PIANO KEYBOARD NOTE.
USE THE SAMPLER OCT/SEMI (OCTAVE/SEMIITONE) 'DETUNER' TO COMPENSATE.
==========

==========
LOADING A SOUNDFONT SFZ FILE
Drumzatron utilizes a Soundfont SFZ file for the graph grid sampler
NOTE: It is necessary to load a drumkit SFZ soundfont into the sampler (lower left corner) at startup.
If a Soundfont SFZ file is not already loaded ...
from one of the drumkit soundfont folders provided in the additional download ...
The Drumkit MIDI Map on the left side of the sequencer is based on the General Midi Standard Drumkit only.

Drumkit soundfont sfzs are in the pwedrmsfzs subfolder.
Stereo Drumkit soundfonts sfzs are in the pwedrmstsfzs subfolder.


INCLUDED EXAMPLE SOUNDFONT SFZ FILE TO LOAD ---

Drumkit Graph Grid Sequencer Soundfont:
(4.) kngmelecst2.sfz
The Drumkit SFZ files provide three different types of playback duration.
Filename: *1.sfz --- 'no_loop' version (matches note length).
Filename: *2.sfz --- 'one_shot' version (plays sustained full length for a more natural sound).
Filename: *3.sfz --- 'continuous_loop' version (loops continuously).
==========

Re: Drumzatron SFZ Sequencer

PostPosted: Tue Mar 10, 2020 8:17 pm
by deraudrl
Ok, loaded the standalone, clicked middle-C to start the Preset 1 sequence...sounds good. Middle-C again stops it, I can start and stop at will.

Stopped it, switched to Preset 2, clicked middle-C, sequencer cycles but no sound. Stopped it, switched back to Preset 1, started it, still no sound. To get it to play again, I need to reload the exe. Am I missing something?

Re: Drumzatron SFZ Sequencer

PostPosted: Wed Mar 11, 2020 4:32 am
by pwesynthmaker
I only include a preset manager as an executable addon. Its functionality varies dependent on the version of OS and FStone installed. DAWs in general consider it a 'dunsel' ...
Also, the off/on Keylock setting for sequencer start/stop may vary from DAW, DAW, DAW to DO, DO, DONT.

EXAM;LE: FL Studio 20 Drumzatron.dll does not require turning off the Keylock for sequencer start/stop after a start ... Bremmers MultitrackStudio does ...

Re: Drumzatron SFZ Sequencer

PostPosted: Wed Mar 11, 2020 10:02 pm
by pshannon
pwesynthmaker wrote:I only include a preset manager as an executable addon. Its functionality varies dependent on the version of OS and FStone installed. DAWs in general consider it a 'dunsel' ...
Also, the off/on Keylock setting for sequencer start/stop may vary from DAW, DAW, DAW to DO, DO, DONT.

EXAM;LE: FL Studio 20 Drumzatron.dll does not require turning off the Keylock for sequencer start/stop after a start ... Bremmers MultitrackStudio does ...


Really nice work, I look forward to playing with it.

Re: Drumzatron SFZ Sequencer

PostPosted: Thu Mar 12, 2020 6:00 pm
by Spogg
I finally got to have a quick look at this.

VERY clever stuff inside!

But I was puzzled that when I put entries on the bottom lane I didn’t hear a Bass drum. I did load the sfz and I think I followed the instructions, but keep in mind I’ve only tried it in FS so far.

What am I not getting? :?

Cheers

Spogg

Re: Drumzatron SFZ Sequencer

PostPosted: Thu Mar 12, 2020 6:15 pm
by deraudrl
Spogg wrote:But I was puzzled that when I put entries on the bottom lane I didn’t hear a Bass drum. I did load the sfz and I think I followed the instructions, but keep in mind I’ve only tried it in FS so far.
The names on the left don't match up with the sounds being played except (maybe) after the initial load, when it's using the sample arrays that were saved with the FSM. Not to mention that which sounds you hear change depending on which key you use to start/stop the sequencer. It's almost like the start/stop key is transposing the preset sequence up or down.

And yes, that's using it inside FS, since I can't read anything in the GUI at the default standalone zoom level.

Re: Drumzatron SFZ Sequencer

PostPosted: Thu Mar 12, 2020 7:06 pm
by pwesynthmaker
Here is the custom midi drum map used …

88 E5 Big Gong
87 Eb5 Open Surdo
86 D5 Mute Surdo
85 C#5 Castanets
84 C5 Bell Tree
83 B4 Sleigh Bells
82 Bb4 Shaker
81 A4 Open Triangle
80 Ab4 Mute Triangle
79 G4 Open Cuica
78 F#4 Mute Cuica
77 F4 Low Wood Block
76 E4 Hi Wood Block
75 Eb4 Claves
74 D4 Long Guiro
73 C#4 Short Guiro
72 C4 Long Whistle
71 B3 Short Whistle
70 Bb3 Maracas
69 A3 Cabasa
68 Ab3 Low Agogo
67 G3 High Agogo
66 F#3 Low Timbale
65 F3 High Timbale
64 E3 Low Conga
63 Eb3 Open Hi Conga
62 D3 Mute Hi Conga
61 C#3 Low Bongo
60 C3 Hi Bongo
59 B2 Ride Cymbal 2
58 Bb2 Vibraslap
57 A2 Crash Cymbal 2
56 Ab2 Cowbell
55 G2 Splash Cymbal
54 F#2 Tambourine
53 F2 Ride Bell
52 E2 Chinese Cymbal
51 Eb2 Ride Cymbal 1
50 D2 High Tom
49 C#2 Crash Cymbal 1
48 C2 Hi Mid Tom
47 B1 Low-Mid Tom
46 Bb1 Open Hi-Hat
45 A1 Low Tom
44 Ab1 Pedal Hi-Hat
43 G1 High Floor Tom
42 F#1 Closed Hi Hat
41 F1 Low Floor Tom
40 E1 Electric Snare
39 Eb1 Hand Clap
38 D1 Acoustic Snare
37 C#1 Side Stick
36 C1 Bass Drum 1
35 B0 Acous Bass Drum
34 Bb0 Small Bell
33 A0 Click 2
32 Ab0 Click 1
31 G0 Sticks
30 F#0 Rec Scratch 2
29 F0 Rec Scratch 1
28 E0 Slap
27 Eb0 High Q

Re: Drumzatron SFZ Sequencer

PostPosted: Thu Mar 12, 2020 8:56 pm
by deraudrl
pwesynthmaker wrote:Use the zoom level to enlarge for better visibility.
If you're talking about the zoom control inside FS, I did that. My point is that the standalone version is unreadable on anything remotely resembling a high-resolution display.

Re: Drumzatron SFZ Sequencer

PostPosted: Thu Mar 12, 2020 10:39 pm
by pwesynthmaker
Just increased the vertical graph size ...

Re: Drumzatron SFZ Sequencer

PostPosted: Thu Mar 12, 2020 11:10 pm
by deraudrl
pwesynthmaker wrote:Just increased the vertical graph size ... should work for 20/20 ...
...which enlarged the drum sound names on the left, but nothing else. Fine, I'll deal with that.

Moving on, I'm still unclear on how the drum sounds map onto the piano roll. It looks like each row of the roll should correspond to the name on the left at zero transposition. That's certainly not what I'm hearing.

Also it's not obvious what starting with a different key besides middle-C does to that mapping, besides further confusing the already tenuous relationship between sequencer rows and drum sounds. (Actually, I have no idea what function the keyboard performs in the first place: given that there's a piano-roll sequencer and transposition controls, it's redundant and could be replaced with play/pause/stop buttons.)