Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

The Quilcom Harvester: A polyphonic granular synthesiser

Post any examples or modules that you want to share here

The Quilcom Harvester: A polyphonic granular synthesiser

Postby Spogg » Mon Apr 10, 2017 10:58 am

Hello all!

The Quilcom Harvester is a polyphonic granular synthesiser capable of taking any sound clip as a wav file and creating modified or completely new sounds and allowing them to be played on your MIDI keyboard.

The user guide for this is a video on YouTube, since I thought it would be better to demonstrate the operation better that way.

Watch it at
https://youtu.be/t3MulEXN1Hs

The download zip contains the schematic, VSTi plugin, presets and a selection of WAV files so you can experiment straight away.

Download it here:

https://www.dropbox.com/s/og63uyaixc19c ... 6.zip?dl=0

Updated to v1.01 on 7.7.17
Updated to v1.06 on 13.7.17

Have fun!

Cheers

Spogg
User avatar
Spogg
 
Posts: 3318
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby BobF » Mon Apr 10, 2017 7:28 pm

Hello gang,

This is truly a fantastic grain synth. Think of it as a kind of a sampler in that you can load any wave file you like, but now the fun starts. You can slice the wave file up into slices and make totally new sounds with them. I myself was going to make a grain synthisizer , but I just do not believe I could
create anything better. Spogg has done a superb job on this synth and it can create some really cool sounds. It's best to download Spogg's youtube video and watch it a few times to really get a feel for what it can do and then just play with it alot. Have fun!!!


Later then, BobF.....
BobF
 
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby billv » Mon Apr 10, 2017 9:40 pm

I agree Bobf. I watched the video. Great stuff Spogg.
Look forward to downloading it. It sounds great
And the user control systems look interesting and powerfull.
The gui however, could be more sexy! :D
billv
 
Posts: 1141
Joined: Tue Aug 31, 2010 3:34 pm
Location: Australia

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby BobF » Mon Apr 10, 2017 11:01 pm

I LIKE SEXY !!! Ha , ha.....
BobF
 
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby tulamide » Tue Apr 11, 2017 8:28 am

Damn.

Although you oriented very much at PadShop Pro, the results are not comparable, which is due to the clicks. That limits the applications for this synth. It is still impressive, but not so much usable in everyday sound design (it's more suited for extreme fx).

Those who don't know what I'm talking about, here's an example:
https://youtu.be/g1Hy2kymk5I
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2686
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby Spogg » Tue Apr 11, 2017 8:48 am

tulamide wrote:Although you oriented very much at PadShop Pro, the results are not comparable, which is due to the clicks.


Thanks for the feedback!
I'm concerned that you're getting clicks though. It would help me if you could describe where you're getting clicks when you're running the actual VSTi plugin.In the video I did there are one or two artefacts I think because I was running a screen capture app and 2 sound cards at the same time. Anything you can tell me, that I can reproduce, will help me improve the results.

Cheers

Spogg
User avatar
Spogg
 
Posts: 3318
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby rdgaudio » Tue Apr 11, 2017 9:56 am

Very nice Synth Spogg Sir. :)
JC Conkato
User avatar
rdgaudio
 
Posts: 32
Joined: Wed Mar 08, 2017 9:29 pm
Location: Hulala

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby Spogg » Fri Jul 07, 2017 4:35 pm

I've updated this to version 1.02 which is now linked in the first post.

Changes:

- Fixed LFO ASM code error (duplicate line) as found by Martin Vicanek.

- Removed a de-zipper to actually improve the behaviour of the grain Length control.


Cheers

Spogg
User avatar
Spogg
 
Posts: 3318
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby Walter Sommerfeld » Sun Jul 09, 2017 7:48 pm

Very fine Synth... indeed Mr Spogg :)

Keep on doing!

Cheers

Walter
User avatar
Walter Sommerfeld
 
Posts: 249
Joined: Wed Jul 14, 2010 6:00 pm
Location: HH - Made in Germany

Re: The Quilcom Harvester: A polyphonic granular synthesiser

Postby Spogg » Thu Jul 13, 2017 4:53 pm

This is now at version 1.06 linked in the first post

Version 1.06 addresses several changes to improve the performance, quality and versatility of sounds with very short grain lengths, typically less than approximately 1000 samples (0.05% on the demo wav).

- Reduced gate time to a 1 sample trigger to prevent automatic looping on short lengths.
- Reworked the precision counter system for self-controlled looping.
- Reworked the Scythes (grain generators) to sync from the precision counter when used and set in looping mode.
- Replaced defective stream selectors which had got corrupted during initial development (took about 10 hours to find!).
- Added a x10 LED switch to the create rate system to take advantage of the updates.
- Created 6 new “tula” patches to demo short grain lengths (tularice is my favourite!).

There are no changes to the previous presets and any you made should work fine, except if they used very short grain lengths. In this case they will need to be revisited.

The only operation change is the addition of the create rate x10 LED switch which extends the create rate and is really only intended for very short grains. If set to a high rate on longer grains there will be interaction which can produce some possibly interesting sounds.

I want to extend my extreme gratitude to tulamide who helped by creating a preset to expose shortcomings. I had not looked at the performance on very short lengths, being biased towards the preset sounds that interested me personally. This was a big favour to me and this kind of feedback is always most welcome.

Cheers

Spogg
User avatar
Spogg
 
Posts: 3318
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England

Next

Return to User Examples

Who is online

Users browsing this forum: No registered users and 31 guests

cron