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The Quilcom SIM-REED: No need to blow at all!

PostPosted: Mon Oct 03, 2022 2:53 pm
by Spogg
Hello fellow addicts!

I started this project with the idea of simulating a Shawm. But as I progressed I realised I had an engine that was quite flexible and could do a wide range of reed-woodwind type sounds. So rather than being very focussed and targeted it’s more of a “general” reed woodwind synth. As such it doesn’t feature the more detailed sculpting I would normally go for and the authenticity of the presets suffers somewhat as a result. On the other hand it does have a very wide range of timbres. I may be tempted to do more targeted instruments at some point…

Much of the available literature for such synths involves the use of waveguide oscillators so I spent some time on this but I never got the range of sounds I was hoping for. The main issue is the effect of varying the reflection filter(s) on tuning, due to alteration of the delay line length. So if you look inside the schematic you’ll see what I went for in the end.

The download includes what you’ve come to expect:

https://www.dropbox.com/s/q5ahk2zydl4ac ... 0.zip?dl=0

Here’s my video:

https://youtu.be/BsPavu1RDak

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Mon Oct 03, 2022 5:50 pm
by R&R
:o Awesome, very cool!

Looking at stuff like this... :lol: makes me feel like I'm a just learning to walk here :oops:

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Tue Oct 04, 2022 5:49 am
by Spogg
R&R wrote::o Awesome, very cool!

Looking at stuff like this... :lol: makes me feel like I'm a just learning to walk here :oops:


Hey thanks! :D

We all go through that stage when we start anything new. As the saying goes, you have to learn to walk before you can run. With FS there’s always more to learn, but the main thing is to have fun!

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Tue Oct 04, 2022 1:48 pm
by Tepeix
Good advice to have fun !) Will remember that when i become crazy with some tiny bug !)
Thanks Spogg very interesting as always, my favorite is the Duduk ;)

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Sat Oct 15, 2022 10:16 am
by R&R
Linking your page...

Spogg whats your favorite plugin you're most proud of?

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Sat Oct 15, 2022 10:28 am
by Spogg
R&R wrote:Spogg whats your favorite plugin you're most proud of?


That’s a tricky one!
I might be inclined to say the Quilcom Rank 2. But I’ve had a lot of nice comments about my SIM-BP (much to my surprise!).

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Sat Oct 15, 2022 8:41 pm
by R&R
Consider yourself thoroughly linked my good sir...

And in return. I expect you to simulate this Mr Bond! https://www.youtube.com/watch?v=oAROWiX5MGw

bond.jpg
bond.jpg (38.04 KiB) Viewed 9650 times


;) :lol:

Very haunting sound which cuts through the soul not unlike the bag pipe.

https://www.youtube.com/watch?v=x7E_oG0wcL8

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Sun Oct 16, 2022 7:01 am
by Spogg
Thanks!


That’s a remarkable instrument and actually I was aware of it. It’s like a fuller sounding Hurdy Gurdy played with a conventional bow rather than a friction wheel.

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Sun Oct 16, 2022 9:18 am
by R&R
Can't understand how you manage to simulate any of the instruments you already have done so far so.
And a whole lot of em as well...

Just.

Hurts my brain :? :lol:

Re: The Quilcom SIM-REED: No need to blow at all!

PostPosted: Sun Oct 16, 2022 5:33 pm
by deraudrl
Spogg wrote:That’s a remarkable instrument and actually I was aware of it. It’s like a fuller sounding Hurdy Gurdy played with a conventional bow rather than a friction wheel.

Any thoughts on doing a version of Craig Huxley's Blaster Beam?
https://en.wikipedia.org/wiki/Blaster_beam