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Robot Simulation

Discuss robotics applications using FlowStone here

Robot Simulation

Postby Gyro » Fri Oct 29, 2010 11:32 pm

I am curious as to whether flowstone is capable of controlling a 3D simulated robot. I know it can directly control them, but i just need to know if there is a way to do what I am thinking of.
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Re: Robot Simulation

Postby Embedded » Sat Oct 30, 2010 1:47 pm

What exatly do you mean by 3D simulated robot?

some graphics on screen or more?
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Re: Robot Simulation

Postby lukzinho » Thu Nov 04, 2010 2:43 pm

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Re: Robot Simulation

Postby Gyro » Thu Nov 04, 2010 4:44 pm

Embedded wrote:What exatly do you mean by 3D simulated robot?

some graphics on screen or more?


For example, I want to make a specialized hexapod that is capable of flight. I need a simulation environment where a 3D model will act like it would in real life (in a virtual physics environment) to the code for a real microcontroller. In addition, I will be implementing some custom designs for motors (for the lift fans) and joint mechanisms (to replace servos) which I need to test before buying materials.

After searching on the internet, I found out that lynxmotion robots should work with flowstone, but more precisely the hexapods. As such, I have been debating whether the lynxmotion parts are Tetrix compatible, though this is probably the wrong place to ask about that. Any advice would be appreciated.
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Re: Robot Simulation

Postby lukzinho » Wed Nov 17, 2010 12:55 am

It would be something like Virtual Design Max 2.0 PE
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Re: Robot Simulation

Postby trogluddite » Fri Jan 10, 2014 2:36 pm

Gyro wrote:I am curious as to whether flowstone is capable of controlling a 3D simulated robot

In principle, yes, but it would be a very difficult and complex excercise - i.e. you would have to write your own physics engine, kinematics, reverse kinematics etc. - (or find .dll libraries to which FS could be interfaced).
Also, graphics in Flowstone are all made using Windows GDI+ (i.e. strictly 2D); there is no DirectX or OpenGL support, so for 3D visuals, you would have to make your own 3D engine, which would likely perform very poorly (GDI+ uses the main CPU with no hardware acceleration).
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Robot Simulation

Postby ErickGah » Sat Aug 29, 2020 1:17 pm

Hello
I have write a program for the Vertex Virtual Worlds and i simulated in Curriculum package the Labyrinth Challenge. When i was programming it i see the camera which saw the robot from the upper view and when i run it it was good. But now if i change the camera and put the one from the behind or the side view the robot react a little bit different and the challenge is not complete as the upper view. Why this problem exist?
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