Ruby Hexapod with IK
Posted: Wed Dec 07, 2011 4:47 pm
Here is an example of how you can use Ruby in FlowStone V2 to physically draw objects.
In this case a Hexapod with Inverse Kinematics and a CrustCrawler Servo Engine:
In this case a Hexapod with Inverse Kinematics and a CrustCrawler Servo Engine: