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Flowbluino - The Node Warrior
8 posts
• Page 1 of 1
Flowbluino - The Node Warrior
This is my first Flowstone tutorial of many i am currently writing & working on.
It has been difficult as these forums a geared more towards sound enthusiasts than robotics enthusiasts.
I understand know body likes hand holding for beginners, it can be frustrating, so i'll just plod along in my own time.
Anyhow please read my first draft & add any comments / mistakes or clarifications
**2mb uploads makes it difficult to upload this file
***The extension pdf is not allowed.
I'm over it!
http://forum.arduino.cc/index.php?action=dlattach;topic=248330.0;attach=85922
It has been difficult as these forums a geared more towards sound enthusiasts than robotics enthusiasts.
I understand know body likes hand holding for beginners, it can be frustrating, so i'll just plod along in my own time.
Anyhow please read my first draft & add any comments / mistakes or clarifications

**2mb uploads makes it difficult to upload this file

***The extension pdf is not allowed.
I'm over it!
http://forum.arduino.cc/index.php?action=dlattach;topic=248330.0;attach=85922
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Albert Einstein
Albert Einstein
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JB_AU - Posts: 171
- Joined: Tue May 21, 2013 11:01 pm
Re: Flowbluino - The Node Warrior
Even as a 'sound enthusiast' that came across as very easy to follow (even the 'C'? code made sense!).
A great idea too - as you say, hardware interfacing enthusiasts are rather poorly represented so far on the forum. Kind of a chicken-and-egg situation that needs just this kind of thing to draw them into the fold and make FS a "go to" solution for the PC side of things. The stock examples from DSPr seem OK, but they're maybe a little too generic, whereas you have written a proper "application note" that is very practical.
The only suggestion I can think of is maybe a little emphasis on the linking order. The serial primitive naturally needs to build a lot of Strings out of small parts, so I think a quick example of how link order will change how the String is formed would be worthwhile. I know that the User Guide does mention it, but IIRC, it's buried quite a way in, and doesn't specifically cover String construction - it will be a vital skill that hard-core serial users will need to master very early on.
Besides that one small thing, excellent work. Looking forward to the rest of the series - maybe I will finally make that leap into hardware that I've always been putting off!
A great idea too - as you say, hardware interfacing enthusiasts are rather poorly represented so far on the forum. Kind of a chicken-and-egg situation that needs just this kind of thing to draw them into the fold and make FS a "go to" solution for the PC side of things. The stock examples from DSPr seem OK, but they're maybe a little too generic, whereas you have written a proper "application note" that is very practical.
The only suggestion I can think of is maybe a little emphasis on the linking order. The serial primitive naturally needs to build a lot of Strings out of small parts, so I think a quick example of how link order will change how the String is formed would be worthwhile. I know that the User Guide does mention it, but IIRC, it's buried quite a way in, and doesn't specifically cover String construction - it will be a vital skill that hard-core serial users will need to master very early on.
Besides that one small thing, excellent work. Looking forward to the rest of the series - maybe I will finally make that leap into hardware that I've always been putting off!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1720
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Flowbluino - The Node Warrior
I have added it to the start & will update when the tutorial moves nearer to the bottom 

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Albert Einstein
Albert Einstein
-
JB_AU - Posts: 171
- Joined: Tue May 21, 2013 11:01 pm
Re: Flowbluino - The Node Warrior
nice tutorial !
Thanks
Thanks

- RJHollins
- Posts: 1547
- Joined: Thu Mar 08, 2012 7:58 pm
Re: Flowbluino - The Node Warrior
Thanks for the tutorial 
I will have a need for interfacing with a Bluetooth device in the future. I think some of the info in this will help so thanks, saved for future reference
.

I will have a need for interfacing with a Bluetooth device in the future. I think some of the info in this will help so thanks, saved for future reference

- Exo
- Posts: 426
- Joined: Wed Aug 04, 2010 8:58 pm
- Location: UK
Re: Flowbluino - The Node Warrior
Nice. I'll have to do some studying. Arduino is heavily supported with hardware that is much cheaper. Having a way to set it up with flowstone is handy.
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FluxCapacitance - Posts: 14
- Joined: Sun Feb 02, 2014 2:47 am
Re: Flowbluino - The Node Warrior
@JB_AU
I see, that there is Arduino Nano 33 BLE, which is bluetooth version.
Will your stuff work, to receive bt data/measurements from this version of arduino board into the Flowstone?
I see, that there is Arduino Nano 33 BLE, which is bluetooth version.
Will your stuff work, to receive bt data/measurements from this version of arduino board into the Flowstone?
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Feel free to donate. Thank you for your contribution.
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- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: Flowbluino - The Node Warrior
@JB_AU, your tutorial is not readable neither for non-flowstoners nor for long-time flowstoners. Could you post some clean schematic that works as a receiver with external bluetooth devices, with simple info where, which, in what way - things have to be changed manually in order to work with something like ble wearables?
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
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