Re: ODD's and EVEN's in ASM
Posted: Sun Nov 26, 2023 10:54 am
Thanks for the feedback Spogg,
Using either (e.g) Attack-knobs current "upwards downwards difference" (up/down ranges) to dynamically set the current maximum for Depth-knob (-) or (+) range. For a better knob-action/response, so as not to overshoot the Attack-knob.
But my implementation feels a bit dumb since Depth-knobs (-) range doesn't have effect when Attack-knob is at 0, and vice versa
I think that is what's annoying me a bit
...and why i'm thinking of an approach to centering mid-velocity (0.5) at current Attack-knob value.
Problem would then become a non linear translation of velocity, Either broken linear, or adding an exponential on top of the part (Attack-knob range) above mid-velocity, that corresponds to current upwards range left on the Attack-knob...
It's my pan-module all over again
Me and my shitty math LOL
I originally built my pitch 2 pan-module so I could perhaps return to it later and change it for allowing different non-linear panning settings, but I'm not feeling particularly drawn to start altering it any time soon
Realized i'm missing so much essential knowledge about audio, filter etc in general... better figure out those parts first
Also felt like an obligatory must have even for my simple synth to control the Mod Envelopes...Spogg wrote:Modulating Attack time with velocity can be useful for simulating some acoustic instruments.
This is similar to the approach I wen't with for my modulation I think... but bidirectional.Spogg wrote:I would set the base Attack time to be the longest needed, then reduce the time at higher velocities.
Using either (e.g) Attack-knobs current "upwards downwards difference" (up/down ranges) to dynamically set the current maximum for Depth-knob (-) or (+) range. For a better knob-action/response, so as not to overshoot the Attack-knob.
But my implementation feels a bit dumb since Depth-knobs (-) range doesn't have effect when Attack-knob is at 0, and vice versa
Problem would then become a non linear translation of velocity, Either broken linear, or adding an exponential on top of the part (Attack-knob range) above mid-velocity, that corresponds to current upwards range left on the Attack-knob...
I originally built my pitch 2 pan-module so I could perhaps return to it later and change it for allowing different non-linear panning settings, but I'm not feeling particularly drawn to start altering it any time soon
Realized i'm missing so much essential knowledge about audio, filter etc in general... better figure out those parts first
Hmmm... have to think if I can apply this somehow...Spogg wrote:For velocity control I cross-fade between poly velocity and 1, so with the velocity response knob at minimum the control value is 1, and if you increase the velocity response knob a softer velocity will give a lower value.